Computing
Egerton Primary is proud to publish a video game designed by our very own Nate in Y5. So much work has gone into the design, coding and play-testing of this multi-level Kodu game. It promises fun, challenge and lots of excitement! Players go on an trip across the solar system from the moon, to mars and finally the majestic neptune!
Downloading and playing is simple: first install the free software Kodu from Microsoft, then download Nate's game by following this link.
Double-click the downloaded file and enjoy!
Instructions by Nate:
Controls: keyboard arrow keys.
Level 1: Go round the track and touch the push pad
Level 2: Dodge the missles and reach tiger printed ground
Level 3: Avoid the pale green and pale blue floor or it's game over - to win, touch the push pad
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A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world - National Currulum 2014
At Egerton, every child from Years 1 - 6 take part in weekly computing lessons, with appropriate activities that practice these same skills are weaved throughout the year in reception.
Our planning scheme, adopted from Purple Mash, provides all pupils - regardless of any aspect of their identity - with a thorough grounding for a digitally-focussed future ahead. The main three threads (computer science, IT and digital literacy) are a part of every lessons, while each unit of work focusses on one in particular.
Alongside this discreet teaching, computing is an integral part of how our children learn. Seesaw - our interactive suite for parental contact and assesment - is a tool constantly used in all lessons, while learning is also supported a wide range of high-quality apps, games and other educational online platforms.
From our Year 4 Video Game design team (who won the world-wide e-safety competition run by Amazon in 2021 and visited thier London headquarters) to topping the global rankings in Spelling Shed - Egerton thrives to create a cohort of future technicians, coders, digital designers and more.
Below, you will find the Curriculum and Outcomes attached for this subject.
This document lists how the objectives of the National Curriculum are covered throughout each year group and each half-term. You will also find an overview of the subject areas covered and the key outcomes expected for each child to be considered working at the expected standard.
Alongside this document, staff utilise the vocabulary and skills progression created by subject leaders during their planning and assessment. These progression documents are in place to ensure that all learning is differentiated appropriately, builds upon previous years and leads into the next, and fully covers the National Curriculum and beyond.